Guides: Classes

11/10/2019 - 09:40

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Hi Mythologers:

In this post, we will explain you the characteristics of the five available character classes in Weapons of Mythology – New Age -:

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Vajra: Founded by Zhan Sect's Yu Ding Immortal. They are focused on the physical strength training. They have a great power that can block all kind of attacks. Their principal weapon is the Spear.

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This character is the archetype of Tank. A tank is a style of character in gaming, often associated with a character class. The tanks redirect enemy attacks or attention toward themselves in order to protect other characters or units. Since this role often requires them to suffer large amounts of damage, they rely on large amounts of vitality or armor, healing by other party members, evasiveness and misdirection, or self-regeneration.

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Lotus: Founded by Zhan Sect's Daoxing Primogenitor. Wise and noble. Expert healers that always look out for their partners. All the hearts will be purified by their Fans.

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This character is the archetype of Healer. A healer is a type of character class. When a game includes a health game mechanic and multiple classes, often one of the classes will be designed around the restoration of allies' health, known as healing, in order to delay or prevent their defeat. Such a class can be referred to as a healer. In addition to healing, healer classes are sometimes associated with buffs to assist allies in other ways, and nukes to contribute to the offense when healing is unnecessary.

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Mist: Founded by Zhan Sect's Guang Chenzi. They are good observers and they have powerful magic offensive skills. Their main weapon are the dual swords. They also use Taichi energy and unpredictable attack stances.

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This character is the archetype of a Wizard Damage Dealing (DPS). The role of DPS is to inflict damage to the monsters and bosses. This may sound simplistic, but it takes skill and know-how to dish out powerful damage without overwhelming the group's tank and causing the monsters to attack you.

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Ascension: Founded by Zhan Sect's Ju Liu Sun. They are fast and energetic. They can fly in the sky and sneak up on enemies. Their main weapon is the dagger. They combine their physical attacks with magic.

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This character is the archetype of a Melee Damage Dealing (DPS). The role of DPS is to inflict damage to the monsters and bosses. This may sound simplistic, but it takes skill and know-how to dish out powerful damage without overwhelming the group's tank and causing the monsters to attack you.

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Solar: Founded by Zhan Sect's Chi Jing Zi. They are fast and agile. With their eagle vision, they can shoot rains of arrows with an exceptional accuracy.

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This character is the archetype of a Ranged Physical Damage Dealing (DPS). The role of DPS is to inflict damage to the monsters and bosses. This may sound simplistic, but it takes skill and know-how to dish out powerful damage without overwhelming the group's tank and causing the monsters to attack you. They deal large amounts of physical damage from afar (the difference between physical damage dealer and the wizard is that physical damage can be blocked/reduced by armor, whereas magic damage can be resisted/reduced through resistances, not armor).

We hope you find this information useful to enjoy this magnificient game!

Best regards,

The Weapons of Mythology - New Age - Team


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